![]() ![]() again, depending on how the texture is mapped on the mesh. ![]() It's also possible for it to be doable, but difficult. To be specific, if the hair is mapped in such a way that part of the texture is used in different places on both the left and right sides of the head, then it is not possible to recolor that specific hairstyle in a split dyed style (unless someone were to re-map the mesh, which is a very different undertaking). So, half and half coloring like this could actually be super easy, depending on how the texture is mapped on the mesh, but it could also be genuinely impossible, depending on how the texture is mapped on the mesh. ![]()
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